Dragoons of Viliese

The Escape
Fleeing from Cultists

Well I wanted adventure. I guess I found it. Or it found me.

Extract from Kellen’s Journal

So the day started normal enough. Myself, Atradeus and his men had finally made it to Viliese. I was finally going to become a part of a heroes guild. A least that’s what the growing word was. And if they had the amulet of ultimate evil, they must have some skill to obtain such a prize. As Atradeus and I entered and met the Dragoons however, that is when the attack came.

They had some kind of dragon, and undead rushed at us. Before I had been been properly introduced we were running for our lives, rushing deep into the cellar. We knew they were after the amulet and had to get it to the temple of Silver Flame, so Atradeus made a portal for us to escape by. Much to our sorrow, he was struck down as he completed the spell.

This attack cost him his focus and we ended up in a strange temple, not at all where we needed to be. After some delving, we found some strange dwarven people there. To my shock, a certain companion had a rather intense way of interrogation. Yet we managed to escape the temple, and found ourselves in the middle of a jungle.

Navigating the jungle was hard, especially when Larze came down from a venom bite. Ellywick managed to treat him up, and we only lost 2 days. We also managed across a rather eccentric explorer who helped up on our way back to civilization in exchange for directs to the temple. Yet on our way things did not go smoothly.

Our last night of camping was interrupted by gnomish pick pockets. When we managed to capture and confront them, our luck grew worse as a troll was summoned! Of course, my music was much appreciated by even the beast, but it was hardly the outcome we wanted, needing to fight off such a monster. Yet we did it, and finally found our way to the town of Newport.

Working our way into the town, we realised due to the gnomish thieves, we did not have the gold to buy a ship. So we made gold. With Dragonborn Fist fighting. It was a rather intense match, 3 challengers taking on Torrin but we made plenty of gold from it and were able to purchase passage. Of course, we then offered to work aboard the ship instead and got that for free, but more coin in pocket is always handy.

Tomorrow we set out to sea, I just hope the trip is a little less eventful than these last few days. Hopefully we don’t run into any pirates!

The Past
Everything up until Kellen Started keeping a journal for you lot.

First Arc :

The group was formed by Salmir to form a adventure guild, yet the location had gone deadly quiet. Investigating, they gang found out the town had been taken over by necromancer.

Salmir was mortally wounded on the way, leaving it up to the rest of the adventurers to deal with the necromancer. After gaining the villager’s trust by clearing out a load of kobolds from the mines, the group then went and fetched weaponry to fight back from a wandering orc tribe.

Along they way they encountered a very young, but still cunning green dragon. They considered making a pact with the dragon to aid them in the fight, but thought better of it, choosing to slay the beast instead.

They stormed the mages tower and fought all kinds of undead creatures before finally finding and slaying the necromancer, claiming the tower for their own.

First Quest! :

The group received their first quest a while after the tower was clear! They had to investigate a ship wreck in the Bay of Sealie. They found more than expected however, as the sailors had been captured by merfolk. After fighting off the merfolk, the group rescued the sailors and claimed their reward.

Missing! :
A stranger arrived at the tower and suddenly Ganly went missing! A sad coincidence for Sticks as he tagged along as the group managed their way through a portal into the Mechanus realm. There they hunted for Ganly while dealing with the clockwork like way of living.

Finally they found him after they were captured by cultists of some sinister purpose. Breaking free and retrieving their gear (via a very close inspired drinking contest) they managed to find Ganly, who had been mind controlled, and escape the realm. Back in their own home, they found Ganly was back to normal, although with some strange extra powers and jewelry.

A Dark Quest:
The Group were contracted by a mysterious Drow woman to retrieve a gem stone for her from a group of bandits. Skeptical, they accepted and were shown where to go. Fighting and tricking their way through some traps laid out, the group found a cleric bound and captured, freeing him as he joined them in fighting the wizard that led the group.

After a final fight with some kind of beholder like creature, the group collected the stone and returned it to the drow woman.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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